Opens IMGs (ver 3), and RPFs (ver 2/3). Fixed bug in resource file segment size calculation when importing data in Resoursaur. Double click/Press enter on a supported file to preview it Texture (*.wtd) preview and support for exporting textures Model preview allows viewing model in wireframe mode (might be slow) Model preview has a tree control allowing to view submeshes Model meshes without textures will now show in a random colour Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model - mapping may not be accurate for all models!) Support for previewing Model Dictionary (*.wdd) files Support for previewing XML and other text files Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form. Experimental support for saving RPF files (hasn't been extensively tested) New "Browse" feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives. Support for launching external registered editors based on extension Support for showing most of the filenames in Audio RPF (v3) files. Support for viewing Texture mipmaps and viewing colour channels seperately Support for Texture File editing with Import (replace only) functionality Fixed bug with texture encoding producing low quality mipmaps. Default action is View now, so use the Edit button if you wish to edit textures. Support for editing textures embedded in Model (wdr) and HTML (whm) files Fixed bug in size calculation for thumbnail generation Fixed bug in texture mapping in 3D preview Improved model loading, most models should display correctly now. Added support for "type 8" vertices in models Added support for 8bit grayscale (L8) textures Fixed critical bug in texture size calculation for mipmaps Fixed bug with textures that have a name of less than 6 characters Added support for "type 3" vertices in models IMG/RPF files are opened in read/write share mode now instead of just read share Support for loading IMG/RPF/Directories by passing a command line argument Default filenames are now shown when exporting/importing textures in Edit mode
Support for all Audio files, with playback and export support (thanks to DerPlaya78!) Support for previewing WHM files (might not preview exactly as shown in game) Auto-check for readonly when opening IMG/RPF files Critical bug fix with import/export textures. Other minor bug fixes/speed improvements Updated list of audio filesnames (thanks to DerPlaya78)
Workaround for Windows 7 textures bug for older betas (should already be fixed in newest beta of Windows 7) Support for Russian patched version (1.0.1.1) Support for exporting audio as multichannel WAV files Support for previewing FragType Model (*.wft) files NOTE: This is a public beta, and as such it is crucial that you backup all files you save/rebuild with SparkIV! I won't be held responsible for any loss of files/limbs/cake/etc that may result due to the use of SparkIV.
The source code for this program can be obtained from its Google Code page.Ĭomments/Requests/Bug Reports/etc are welcome! This program is provided under the GPL v3 license. You could use also Ctrl + F function.Latest version can be found at the Google Code page: So, open handling.dat and find "Infernus". In this example, we suppose that in the readme there is also these informations: Be sure that file isn't "read only" (in properties). File is located \Grand Theft Auto IV\common\data folder. Handling.dat contains informations about vehicles. To modify these files, you could use Notepad already installed on your PC.
IMPORTANT: backup your original (or already modified) files, as we said in the GTA 4 modding introduction. All these files are located in \Grand Theft Auto IV\common\data. If in the readme there are information on handling.dat, vehicles.ide, carcols.dat or others, you must follow next steps. If there are information on handling.dat (or carcols.dat or similar files) follow next steps.